Skill Points System

NO PLAYER LEVEL

Advancement of the players in the game will not reflected in an augmentation of "level" in the classic RPG style where your HP, damage and so on will be raised as the "enemies" to fight.

In FUtopia players will have a joyful time to work together despite of the experiance they had gathered over time playing it.

So there will be no advantages to experienced players? Yes there will be some, during game the futopian will be in search of new skills to learn and will be active in mastering the ones already learned.

Skills will vary the effectiveness of they actions and time spent and accurate results.

For example an unskilled woodcutter will spend more time, decay quicker the tools and have a lower quality final product from cutting a tree. But while he/she will do some woodcutting his/her skill wil raise.

Once mastered a skill doing an activity in that skill will not give further improvement.

'''How to learn a new skill? '''

Only few skill knowledge is granted at the beginning of the futopia adventure to the player, to learn a new skil the player have to find a source of knowledge able to transmit that skill. That will be another player that has mastered it or a special shrine/place in the world.

Giving a skill knowledge to a less experienced player is very beneficial for a player, in fact it will increase the "skill points pool" of the teacher allowing him/her to raise the level of skills possible to learn.

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